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- DEU 5.1 BETA3 - THIS IS A BETA VERSION. PLEASE DO NOT DISTRIBUTE IT!
-
- Bugs fixed since 5.00:
- ----------------------
- - Better Nodes builder!
- - The "check cross-references" option should now work as expected.
- - No more problems with the vertices when you save with 'F2' or 'Q', even if
- you don't rebuild the Nodes.
- - The "Save" option in the pull-down menus will work as expected (in DEU 5.0,
- it was interpreted as 'Esc'!).
- - You can now save huge levels, such as E2M7, without crashing the PWAD file.
- *-Fixed bug that selected one more LineDef than expected when you pressed
- * 'Ins' with several Vertices selected.
-
- I didn't have the time to test if the bugs are gone forever. Please test it
- and tell me if something is wrong. Thanks.
-
- Other changes since 5.00:
- -------------------------
-
- - The 'F10' menu has been split in two: some functions have been moved to
- another menu under the 'F8' key. Lots of changes in these menus! Most
- functions are now implemented.
- - When you select a group of Vertices and press 'Ins', the polygon is closed.
- * New: if you press 'Shift-Ins', the polygon won't be closed.
- Other enhancement: you may now select some Vertices along an existing
- one-sided LineDef, and the second side will be added. Try this: create two
- Sectors with nothing between them. Then, going clockwise, select two
- Vertices at both ends of one LineDef from the first Sector, then two other
- Vertices from the second Sector. Then press 'Ins' and the four Vertices
- will be connected (two existing LineDefs from the Sectors and two new
- LineDefs between them). Press 'Ins' once again and you will have a new
- Sector that joins the two others. Well, this is not very clear... Try it
- and you will understand...
- - When you switch from the Sectors editor to the LineDefs editor and a
- Sectors is selected, the LineDefs bound to it will be selected. This is
- also true when you switch from the LineDefs editor to the Vertexes editor,
- etc.
- - In the LineDefs editor, the "upper" and "lower" textures will be displayed
- in dark gray if they aren't visible, in black (normal) if they are visible
- and there is a texture available, or in red if they are visible but you
- forgot to put a texture for them.
- - Faster texture display.
- - The debug modes creates a log file. Now, you will be able to tell how
- much time you really spent on your level (there are timestamps for some
- entries in the log file). When there is a problem in the Nodes builder,
- the list of suspicious LineDefs will be in the log file: DEU.LOG.
- - New command in the main menu: I[nclude]. Use this command to encapsulate
- any raw binary file in a PWAD. For example:
- doom -devparm -record mydemo -file mylevel.wad
- deu
- > r mylevel.wad
- > i mydemo.lmp demo1
- > r demo1.wad
- > g package.wad
- This will save the level and a replacement for the first default demo
- in a single WAD file... I'm sure that you will like this feature...
- - New commands in the editor to Copy ('C'), Scale or Rotate any object or
- group of objects.
- - New command in the editor to save a level and change the episode and mission
- numbers ('F3').
- - New "ruler" cursor, which shows two axes and circles of different sizes
- (radius = 64, 128, 256 and 512). Useful to check the length of a wall, etc.
- Press 'R' to toggle between the normal cursor and the ruler. Warning: the
- default BGI driver (EGAVGA.BGI) doesn't support XOR mode for circles... you
- will have to use a VESA driver if you want to use this feature.
- - Memory swapping. Currently implemented on disk only. Will soon swap to
- XMS (thanks to CJS). See the comments in MEMSWAP.C...
- - New command-line parameter "-i" or "-infobar". Use this if you want/don't
- want to see the info bar when you start the editor (default = true).
- - The current grid size and map scale are shown in the info bar.
- *-If you press 'Shift-G' instead of 'G', you can increase the grid size.
- *-The N, P, and J keys now work anywhere and move the pointer (and re-center
- * the map) on the object.
- *-The various check options ('F10' menu) display all errors. If you press
- * 'Esc', the pointer is moved on the object that caused the error.
- *-New option in the 'F10' menu: check texture names. Not very useful if you
- * only used DEU to edit your level, because you won't be allowed to enter
- * names that do not exist. But if you used another editor...
- *-New command-line option: "-qq" (quieter). Never play any sound, even when
- * an error occurs.
- *-The hot-keys in the menus are now highlighted.
- - I certainly forgot some new features. You will discover them by yourselves.
-
- What MAY change in 5.10 non-beta (if I have the time or if someone helps me):
- -----------------------------------------------------------------------------
-
- *-The "align textures" will be implemented (I'm working on it. Thanks for
- * your ideas, Ted!).
- *-XMS support. When the memory is low, some objects will be swapped in XMS.
- * (Hey, Christian, I'm waiting for your code... ;-)
- *-3D preview. (Hey, Tim, I'm waiting for your code... ;-)
- *-Faster BlockMap builder (I need help here... I know what to do, but I
- * probably won't have the time to write the new code before tomorrow).
- *-Reject builder (I need help here...).
- *-Stairs and hidden stairs (raising staircase) will be implemented (I'm
- * working on it. Thanks for your ideas, Sean!).
- *-... (?)
-
- What WILL change in 5.10 non-beta:
- ------------------------------------
-
- *-New docs (thanks for all, Steve!).
- *-New credits in README.1ST.
- *-New demo WAD.
-
- Notice: DEU 5.1 will be the last version that I will release before July (!).
- I have to spend more time on my studies... But don't worry: Brendon
- will hopefully release DEU 6.0 in the meantime, with a better user
- interface.
-